Hey fellow gaymers! Nick here again with another gayme review. This time, I will be reviewing the Japanese RPG "Ni No Kuni: Wrath of the White Witch" (NNK for short from now on). In this game, you play Oliver, a young boy who goes on an adventure in another world, meeting all sorts of strange characters on his quest to bring his mother back from the dead.
Now, if that sounds a bit dark for a kids' game, just remember, this game is Japanese, so let's all just be thankful there is no tentacle porn. In all seriousness though, NNK handles the storyline wonderfully, working in plenty of humor in the strange new world and its inhabitants without having you completely forget why you are there in the first place. Your guide Drippy, Lord High Lord of the Faeries, will toggle between your most hated and most loved character throughout most of it, sometimes being hilariously meta by stating "That's just how these things go, en't it?" when asked a question about a potential plot hole, sometimes being obnoxiously blunt to the point of sounding heartless like when he calls Oliver a "crybaby bunting" for grieving his recently deceased mother. Either way, he makes the perfect guide throughout the many parts of the game.
In typical JRPG fashion (and Level-5 fashion more specifically), there are tons of aspects to this game, with a lot of sidequests (errands to run, bounties to hunt, treasures to search for), and the game gives you plenty of time in between each new aspect, giving you time to adjust. Similar to Rogue Galaxy, you can be hours into the game and realize there are still greyed out parts of your main menu. For some impatient people, I could see this being frustrating (indeed, I found it frustrating on starting a replay when I already knew how to use magic and train familiars but still had to go through the many hours of seemingly tutorial to begin doing the things I wanted), but for a first playthrough, the tutorials are helpful, and even necessary, in understanding how this complex machine works.
Familiars are a big part of this game, by the way. Similar to the Pokemon world, every monster you face has the potential to (eventually) become your ally, fighting alongside you. They also metamorphose (evolve) into stronger creatures when fed the correct items after being trained up enough. However, the use of Familiars is not nearly similar enough to be a ripoff of Pokemon, and the use of creatures to fight enemies is nothing exclusive to the Pokemon brand. Either way, you will develop your favorites and discover how you prefer to use them in your own, unique way.
I feel as though I've barely scratched the surface here, but I worry I'd be here all day if I talked about everything in this game. It's a visually stunning, highly entertaining, sometimes emotional whirlwind of a game, and I highly recommend it. It is available on PS3 as well as Nintendo DS, so I've inadvertently reviewed a Nintendo game for all the Nintendo boys out there. You're welcome.
Well, tidy, everyone. Until next time, have some flipping fun, en't it? And don't be a crybaby bunting!